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The "super hidden" villain with the "ability" of simulating a program hanging/hard failure is another ANNOYING point. Excessive Sniper Joe and some bad placements. It's clearly taken from GameBoy games, but heavily overlapped by similar effects. "does she jump like the Mega Man X system"? I really hate such thing - a default model shouldn't bring an imperfect task. Well, her intro stage has a place that REQUIRES an air dash to pass, and you must press DASH buttom, release it, then JUMP. Roll's broom could be charged in order to improve its attack range. Too much pink tiles, almost monochromatic in a few areas, and dithering doesn't look good - perhaps OK in a CRT television. This game brings elements from Mega Man 7 (Super Nintendo), perhaps the creator is a fan of that title.